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Thursday, 11 September 2014
Final Fight
Tekken 5
he battle between Heihachi and Jin began. Filled with anger, his black wings spread, Jin defeated Heihachi. Just as Heihachi thought he was doomed, Jin regained control of himself.
You have my mother, Jun Kazama, to thank for your life.” Jin said as he took flight.
The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft.
The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jacks crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack.
Why are you here?” yells Heihachi as the wave of Jacks approaches. Heihachi and Kazuya battle waves of Jacks but reinforcements appear as fast as the Jacks are destroyed.
Heihachi starts to lose his breath. Kazuya betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion.
Close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio.
Heihachi Mishima is dead. At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears.
Honmaru is completely destroyed, a raging inferno in it’s place. A pile of debris was blown apart as something emerged from the earth, unseen.
The next day, news of Heihachi Mishima’s death spread rapidly across the globe. Most people believed that Heihachi’s death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.
A month later, it was announced that the Mishima Zaibatsu will hold the King of Iron Fist Tournament 5.
- System: Intel Duel Core 1.8 GHz
- Ram: 1.0 GB
- Video Memory: 512 MB
- Size: 572 MB
- OS: Windows XP (SP3), Vista ,7, and Windows 8
TEKKEN TAG TOURNAMENT
If you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses.
The Tekken series has always stood as a set of console games that went above and beyond their arcade counterparts. From additional characters to completely new modes, the series has always tried to add something that the arcade games lacked. Tekken Tag Tournament, at first glance, is the most dramatic upgrade over an arTekken game to date. The graphics have been given a huge boost, similar to the upgrade that Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last year. Plus, new modes have been added. But does the series capture the same magical feeling that made the previous Tekken games such smash hits? Most definitely.
Tekken Tag Tournament serves as an upgrade to Tekken 3, adding a few new moves along the way. Fighters that had appeared in Tekken 2 but were missing from Tekken 3 have been brought back as well, and most of them have lots of new moves to help balance them with the more powerful Tekken 3 fighters. Finally, the game is now fought in the same tag-team style as Capcom's versus series of fighters, so you can switch between two different characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you can have up to four players, with each player controlling a different fighter in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag rounds end after only one of the two fighters have been defeated, rather than letting the battle continue as a one-on-two affair. An option that let you configure this would have been nice. Aside from the standard tag-battle arcade mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more like the previous Tekken games, as well as the standard team battle (though it is now a tag-team battle), time attack, and survival modes. Unlockable modes include a theater mode, where you can watch all of the game;s endings; a gallery mode, which lets you pause the game at any time and snap a screenshot of the action that is saved to your memory card for later viewing; and Tekken bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer globes at Heihachi-headed bowling pins. Each character has a different bowling style that affects speed and control. The character endings, with the exception of the game's final boss, are rendered using the game engine. This presumably saved time during the game;s development. As a result, they're short, mostly meaningless, and decidedly less than impressive. By comparison, the prerendered intro and the final boss' prerendered ending are simply incredible pieces of footage. In Japan, the TV commercial for the game is simply an abridged version of the game's new intro movie. Very striking stuff.
Midnight Racing Long Night
Mortal Kombat
nbsp;A 2012 PlayStation Vita port was released on May 1 in North America and on May 4 in Europe. Although set directly after Mortal Kombat: Armageddon, the game focuses on the earliest period in the Mortal Kombat series, the trilogy of Mortal Kombat, Mortal Kombat II and Mortal Kombat 3. The storyline involves the divine protector of Earth, Raiden, attempting to change the aftermath of the events of Armageddon by contacting his former self as he faces defeat at the hands of the evil Shao Kahn. The game also features a return to the gameplay style roots of the Mortal Kombat series, with fights taking place in a two dimensional plane but with characters and levels are rendered in 3D.
Street Fighter The Movie
Street Fighter Movie arcade version of Street Fighter: The Movie differs from the previous Street Fighter II games in several ways. The game gives a greater emphasis towards air combos or juggling' than previous games: the player can continuously attack their opponent while they're falling in the air with a series of attacks. Additionally, players can cancel any Special Move while performing it into another Special Move. This can even be done with projectile attacks.
Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as Bison's Electric Arc, Cammy's Whip Choke, and Guile's Handcuff (a Special Move based on a glitch in the original Street Fighter II). Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their opponent. Many of these new Special Moves require for the player to hold down a specific attack button, input a directional-based command on the joystick and then release the button.
The method for grappling attacks was reversed for the game: perform the throw command while holding the joystick towards an opponent will throw the opponent to the opposite direction and vice versa. Player has the option of inputting a specific command to escape a throw with no damage or perform a counter throw. However, a character can counterattack a counter throw by performing a reverse while reversing a counter throw can ultimately be countered with a slam master technique.
WWE SmackDown vs. Raw
WWE SmackDown vs. Raw is a professional wrestling video game developed by Yuke's and published by THQ.It was released on October 26, 2010 in North America, October 28, 2010 in Australia and October 29, 2010 in Europe. The game is based on the two brands of WWE, Raw and SmackDown.
One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken in half. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.
The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall.
For the first time since WWE SmackDown! Shut Your Mouth, the player can roam freely around the backstage areas in the game's primary story mode, though the ability to roam during matches has not returned to the series. Moves and controls are modified to incorporate new options to perform during and after a move is executed. The strong grapple modifier has been revamped to allow the player to perform more powerful moves on the opponent as the player progresses into the match and wears down the opponent.There are new announce table moves like a moonsault from the ring to the prone opponent.
- System: Pentium 4 CPU 2.8 GHz
- Ram: 1.0 GB
- Video Memory: 256 MB
- Size: 3.63 GB
- OS: Windows XP (SP3), Vista ,7, and Windows 8


















































