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Friday 12 September 2014

Need for Speed 2 Special Edition



Need for Speed II Special Edition

Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem or serial connection. There are three distinct gameplay modes:
  • Single Race is largely carried over from the previous game, in which a player simply chooses a car and a course and completes a single race. The player can customize both the number and type of opponents as well as the number of laps to be completed.
  • Tournament is also carried over from The Need for Speed, in which the player must complete a series of races successfully to unlock a bonus car.muhammadasadmughal.blogspot.com Knockout is a new type of tournament to the series. It consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. Successfully completing an entire Knockout (being the last surviving racer) unlocks a bonus track.
A total of 9 cars are available to race:
  • Ferrari F50
  • Ford GT90
  • Isdera Commendatore 112i
  • Italdesign Cala
  • Jaguar XJ220
  • Lotus Esprit V8
  • Lotus GT1
  • McLaren F1
  • Ford Indigo (initially unavailable; becomes unlocked upon winning a tournament series)
The cars can be raced on seven different courses. Unlike The Need for Speed, which featured a mix of both point-to-point and circuit courses, Need for Speed II features circuit courses only. Each track's scenery is inspired by real-life locations around the world:
  • Mediterrano (Greece)
  • Mystic Peaks (Nepal)
  • North Country (Northern Europe, Germany)
  • Outback (Australia)
  • Pacific Spirit (Canada)
  • Proving Grounds (Norway)
  • Monolithic Studios (Hollywood, California) (Not available at the start of the game; becomes unlocked upon winning a Knockout series)
A Jaguar XJ220 racing on the Mystic Peaks track
  • Last Resort (Mexico) (Only available for the Special Edition version.)
Unlike the previous game's tracks, which were realistically-rendered generic locales, Need for Speed II's tracks mix real-world landmarks with elements of fantasy, in a somewhat similar fashion to the Cruis'n series of arcade games. For example, the Outback course has the player racing from the Sydneymuhammadasadmughal.blogspot.com Harbour Bridge and the Sydney Opera House to the rural Australian Outback and back again in a matter of minutes.
Need for Speed II also introduced several new elements to the game. For the first time, players could customize the color of each car; additionally, a basic tuner allowed players to adjust each car's performance elements, including gear ratios, tires, and spoilers. Unlike The Need for Speed, however, Need for Speed II did not feature any police chases.




    • System: Pentium III CPU 633 MHz
    • Ram: 64 MB
    • Video Memory: 32 MB
    • Size: 75 MB
    • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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      Bejeweled 2 Deluxe


      Bejeweled 2 Deluxe
      Bejeweled 2 Deluxe is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.

      Classic

      The player tries to match three to five of the same color gems together either horizontally or vertically. Every swap gives you score, which is stated at the bottom of the page in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more score is added to the score bar. A match of five gems creates a hyper cube. When swapped, a hyper cube destroys any of the gems of the same color gem it was swapped with.

      Action

      Not much different from Classic mode, yet in Classic, the score bar is empty at the start. In Action mode, the score bar starts halfway full and slowly begins to retract. As you score, the score bar will get longer. Score is worth more on the score bar since you're timed. The game is over in both Classic andmuhammadasadmughal.blogspot.com Action modes when you're out of moves (no more gems can be swapped). If you run out of time, the game is over.
      The record muhammadasadmughal.blogspot.com in action game mode was set on the 12 February 2011 by Andrey Krupenin from Latvia. He played Bejeweled 2 for about 5 months on the iPhone 4 and set a World Record of 2,138,696,650 points (which is very close to 2^31)

      Puzzle

      Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks.

      Endless

      Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.
      At game level 281, endless offers up an additional new game called "Finity." Finity is not available on the iOS version of the game. There is also a back door to unlock the Finity mode, which simply involves using the rename menu item to temporarily changing your user name, that works with both the Windows and Windows Mobile version.


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      • Ram: 128 MB
      • Video Memory: 32 MB
      • Size: 50 MB
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      The House of the Dead



      The House of the Dead
      The House of the Dead is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. The characters' pistols use magazines which hold 6 rounds; players reload by shooting away from the screen. A set of torches next to the magazine of each player represents remaining health. When a player sustains damage or shoots a civilian, one of their torches is removed. The player dies when all torches are lost. First-aid packs are available throughout the game which restore one torch. These are found either in the possession of civilians whom the player has rescued or inside breakable objects. Similarly, there are also special items located in breakable objects that will grant a bonus to whoever shoots it.
      Throughout the course of the game, players are faced with numerous situations in which their action (or inaction) will have an effect on the direction of gameplay. This is exemplified in the opening stage of the game when a civilian is about to be thrown from the bridge to his death. If the player saves the civilian, they will enter the house directly through the front door; however, if the player fails to rescue the civilian, the character is redirected to an underground route through the sewers. If the player rescues all civilians, a secret room full of lives and bonuses is revealed toward the end of the game.
      On December 18, 1998, Agent Thomas Rogan receives a distressing, short phone-call from his fiancé, Sophie Richards at the Curien Mansion, the home and laboratory of Dr. Roy Curien, a renowned biochemist and geneticist. Together with his partner Agent G, they arrive on the scene at the Curien Mansion, amidst a series of ominous occurrences and disappearances at the mansion, to immediately discover the estate overrun with hellish creations. A mortally wounded man gives them a small field journal showing information of all of Curien's deadly creations and their weak points. It is used every time the player(s) are confronted by a boss.
      Curien was obsessed with discovering the nature of life and death, supported by the DBR Corporation and its own team of scientists. However, Curien's relentless pursuit of this goal led him to grow insane, with his behavior growing more erratic and the nature of his experiments beginning to take a gruesome turn. Curien's plan for his research ultimately resulted in the release of his experimental subjects into the world. Wasting no time, they storm inside the mansion in order to find and save Sophie, where they witness first-hand the terror unleashed by Curien's zombies and abominations.
      When Rogan and "G" arrive at the mansion, they find Sophie, but is just as soon captured by a gargoyle-bat like abomination called the Hangedman, who steals away to the mansion. They find her again in an empty room, but she is knocked against a wall by Chariot, a gray armored supersoldier carrying a blood stained halberd. Rogan and "G" defeat Chariot, then they tend to Sophie, who seemingly dies. Rogan, in a fit of rage, goes off to avenge his fiancé by seeking out Hangedman. They find him, where he intends to stop them at an old balcony. He proves himself formidable, but after enough wounds, he succumbs to his wounds and falls to his death. After Hangedman is defeated, Rogan and "G" meet Curien who escapes and releases a spider-crab like thing named Hermit. They defeat the creature and continue on.
      Upon confronting Curien a second time, the AMS agents are to encounter his masterpiece, The Magician, a humanoid demon-esque creature, which possesses a mastery of fire. After Curien releases muhammadasadmughal.blogspot.com the creature from its incubation chamber, the Magician reveals itself to be self-aware, refusing to serve any master and Dr. Curien is killed by his creation. To prevent the Magician from escaping the mansion and destroying the world, Rogan and 'G' confront the creature in one final battle. They succeed in destroying Curien's monster and are then given one last, chilling warning from the Magician.
      The Magician explodes. Rogan and 'G' leave the mansion, taking one last look at it from the outside.
      There are, however, alternate endings that the player can achieve upon completing the game. One ending, in which the camera pans to the foyer one last time; the doors open, revealing Sophie to be alive, running towards the camera saying "Thank you!", another shows Sophie has now become one of the undead—the last corpse remaining, all depending on the player's final score and the number of continues used.


      • System: Pentium III CPU 633 MHz
      • Ram: 64 MB
      • Video Memory: 32 MB
      • Size: 30 MB
      • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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      Rogue Trooper



       Rogue Trooper
      Rogue Troooper: The story is set on the planet Nu-Earth, which is caught in the gravitational forces of two suns and a black hole (used by Southers to warp into their space station high command), where a perpetual war between the Norts and Southers is being fought, in which millions have been killed. During the war all forms of chemical and biological weapons have been used, poisoning the planet, and the troops of both sides must live in enclosed cities and only venture into the outside if wearing protective gear known as a "bio-suit". The Southers have, through genetic engineering (done by the so-called "gene genies"), developed a race of warriors who are immune to the deadly atmosphere and will therefore be superior troops, the Genetic Infantry. All of the G.I.s were made immune to all toxins, diseases, and acids (except for one). The Souther High Command deploy their secret weapon in an airborne assault, but a traitor has betrayed the secret of the G.I.s to the Norts and they are massacred during the drop. This is known as the Quartz Zone Massacre.
      Rogue, apparently the only surviving G.I. (until he meets Venus Bluegenes), goes AWOL in order to track down the Traitor General responsible and avenge the rest of the G.I.s. Along the way he thwarts numerous Nort schemes, destroys some of Nort-land's highest personnel, such as Grand Admiral Hoffa and Sergeant-Kaptain Natashov.
      All G.I.s possess a biochip implanted inside of the skull that contains their personality traits, memories and consciousness. After a G.I. dies his biochip can be inserted in a slot in another G.I's equipment or weapon, enabling him to control it. The biochip can later be placed into a new body, allowing the fallen G.I. to be reborn. One quotation is "we're genetic infantry – even when we're dead we don't escape from war.

      The game is a third-person shooter. Rogue's primary arsenal are his pistol and assault rifle, with the latter being upgradeable throughout the course of the game. The rifle may be outfitted with a silencer at any time, or deployed as a sentry turret. As the game progresses the player unlocks the ability to outfitmuhammadasadmughal.blogspot.com  the rifle with a sniper attachment, a shotgun attachment, a cluster mortar attachment, and an anti-aircraft rocket launcher electric beam rifle. Other weapons include deployable micro mines, incendiary grenades, scrambler grenades fragmentation and sticky grenades plus heavy machine gun posts and flak cannons scattered across the field with occasional use of lazooka rocket launchers and hell cannons.
      Rogue's survival is ensured through clever use of the battlefield, which is generally rife with cover. He is able to fire while stationary, on the run, crouching, diving, and around the corner of any form of cover. Rogue also has the ability to unleash suppressive fire, which consumes a small amount of ammo and fires blindly from cover to intimidate enemies and cause them to find cover of their own. Enemies are highly susceptible to headshots, which will generally down them in a single strike. Another feature of gunplay is the ability to shoot an enemy soldier's gas tank. Targeting the head displays a skull and crossbones, while targeting the gas tank shows a rectangular shape. Penetrating a gas tank will cause enemies to run frantically and then explode, damaging any other enemies nearby.
      Rogue may search fallen enemy and ally bodies to recover Salvage, the game's main resource, and a necessity for purchasing any of Bagman's supplies. Salvage is used to create all forms of ammunition and grenades, med-kits and arsenal upgrades. Scrap piles may also be found and looted for a considerable amount of Salvage.


      • System: Pentium IV CPU 2.0 GHz
      • Ram: 256 MB
      • Video Memory: 128 MB
      • Size: 273 MB
      • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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      Need for Speed Underground



       Need for Speed Underground
      Need for Speed Underground in player starts straight into the action, at a circuit race driving a uniquely styled Acura Integra Type R with wide body kit, easily winning over his opponents, only to be woken up by Samantha from his daydreaming.
      Samantha is the player's friend in the new country; she shows the player how the console with the races works, who's who, and makes fun of the player's car, and introduces him to the racing scene in Olympic City, a huge coastline city. Eddie (and his orange-metallic Nissan Skyline R34), is the leader of the Eastsiders and current top racer of the streets of Olympic, and Melissa, also one of the pro racers, is his girlfriend. Samantha helps him get a first car and the player starts to proceed in the racing world.
      Time passes, races are won. The player meets other racers, and eventually Samantha does the same from time to time, offering unique visual modifications instead.
      The player's successive victories don't impress Eddie. First, he mocks the player's skill, saying he has a long way to go to 'roll his streets'. Later in the game, the player builds enough hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a sprint race before coming after him; the player's willingness in going for it infuriates her. Samantha totals her Civic's engine trying to beat the player, unsuccessfully. TJ takes the junked car for himself after the event, and Samantha, sad and furious about this, distances herself from the player.
      When the player comes close to reaching #1 in all kinds of races, Eddie tries to once again get rid of his rival. Around the same time, the Player sees TJ in Samantha's recovered car, now working again, but has been vandalized. Both run a circuit race worth the other's vehicle, which the player wins. The player returns the car to Samantha to make amends, and she gives the player a choice of a wide body kit for his car.
      Right after the touching moment, Eddie challenges the player and loses, like everyone else who ever challenged the player so far. Before any victory can be sung, a mysterious, legendary silver Nissan 350Z challenges the player for a last run through the Market Street circuit. A challenger who, after being beaten by the player, is revealed to be Eddie's girlfriend, Melissa.
      That event solidifies the player's status as the new best underground racer in the city.

      Circuit is a standard race that involves racing with up to four opponents' cars around a loop track for 2 laps or more, and is the main mode of the game. For the last 3 circuit races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race), though the endurance race has 3 rivals.
      Lap Knockout Mode is similar to previous Need for Speed titles, involves "knocking out" the one player who hasn't crossed the starting line when all the rest of the racers have in each lap until the final leader of the race crosses the finish line and wins the race. In the case of Underground, Lap Knockout sessions always have three laps and four racers.
      Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 7 miles in length), so players are required to be more cautious of any mistakes during racing.
      Drifting is the most challenging and technical aspect of the game. Drifting is when during a race you intentionally slide around a corner at high speeds. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.
      Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.
      Drift mode is the only type of racing where time taken to complete the track does not matter, sincemuhammadasadmughal.blogspot.com players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation.
      Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, drafting, overtaking, and the use of nitrous oxide boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. On the last drag race, you are going towards the traffic which makes it seemingly impossible not to wreck.
      Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining from not shifting and the subsequent overheating of the engine.


      • System: Pentium IV CPU 1.6 GHz
      • Ram: 256 MB
      • Video Memory: 64 MB
      • Size: 180 MB
      • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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      IGI



      Project I.G.I. I'm Going
        Main Characters
      • David Llewellyn Jones - Jones is an agent for I.G.I. (Institute for Geotactical Intelligence) and former British SAS operator. Players control him as the main character.
      • Rebecca Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final mission to defuse the bomb.
      • Jach Priboi - Soviet Arms Dealer
      • Josef Priboi - Jach's Nephew
      • Ekk - a Russian woman who intends to destroy Europe by nuclear warfare.
      • Captain Harrison - commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.

      Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations[citation needed]. Upon release the game garnered mixed reviews duemuhammadasadmughal.blogspot.com to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
      It was followed up in 2003 by I.G.I.-2: Covert Strike.
       David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
      While Jach Priboi is taken away in helicopter by Jones, the copter is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
      Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.


      • System: Pentium III CPU 933 MHz
      • Ram: 256 MB
      • Video Memory: 32 MB
      • Size: 235 MB
      • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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      Metal Slug Collection





       Metal Slug Collection
      Metal Slug 1-6 and X are included in the release, and the games have not been altered in any way. This is the same with the characters and abilities, which have all been kept the same. However, the game's muhammadasadmughal.blogspot.commanual erroneously states that the 'slide' ability is achievable in Metal Slug 4, 5, and 6 — Metal Slug 4 and 6 does not include this feature in either the arcade or console version.


      • System: Pentium III CPU 1 GHz
      • Ram: 256 MB
      • Video Memory: 64 MB
      • Size: 165 MB
      • OS: Win 98, 2000, NT ,XP ,Vista ,7, and Win 8

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